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COD2 is a first-person shooter (action / FPS), full-fledged sequel released in late 2003, with the story set in the realities of World War II, which won a plethora of awards and recognition of players worldwide. For the preparation of the second part corresponds to the development studio Infinity Ward. Players will once again got to go three campaigns, cod 2 historically referring to the years 1941 to 1945. As an American paratrooper we're fighting mainly in Western Europe (D-Day and the subsequent battle to dislodge the Germans from the territory of France, Belgium and the Netherlands), choosing the role of the British Special Forces we move to North Africa (Tunisia, etc.) and then help the Americans in fighting France. On the other hand, deciding to play Russian walker, we get to Stalingrad and we are working on the eastern front. The novelty here is the ability to switch between different campaigns, so that, for example, to pass campaigns in chronological order.
Virtual struggle even more to simulate a real battle. On the boards appear larger number of troops, both our allies and enemies, in the background you can hear gunshots (struggle not only takes place before our eyes). Shouts like "reload weapon "," cover me! "," get down! " are on the agenda, thereby increasing the realism of the game. Numerous exchange of fire impact on the environment. Buildings are destroyed, just as the selected objects in the ground. There are traces of heavy firing with mortars and artillery, the smoke after the explosions reduces the visibility, everywhere you can see the dead bodies, bullet holes, etc. In addition to a number of weapons from that period that are used during regular skirmishes (rifles, pistols, grenades, etc..), people who sit in front of a computer screen can also use several types of vehicles (eg tanks). Continued - see below.
Compared to the original, extended the time needed to complete the entire game. The creators tried to several paths/opportunities for addressing individual scenarios, so as to reduce the sense of linearity of the gameplay (maps are prepared and several times higher than they were in Call of Duty). The players still have a predetermined tasks to do, but now free to select the order in which they carry out, clearly indicating that it affects the development of the mission (destroy the enemy outpost in the beginning will reduce the size of your opponents and will facilitate subsequent action).
In Call of Duty 2 was used heavily modified Q 3 graphics engine, streamlined for the current graphics card capabilities or hardware performance PCs. The interface has not changed much compared to the "One". However, you can easily see other visual improvements - greater knowledge of details, nicer textures, new character models and animations movement. Good shading effects, explosions, gunfire and smoke rising. Authors not forgotten about new algorithms which have been implemented by them, the responsible intelligence computer opponent, and multiplayer mode (in addition to the standard multiplayer Deathmatch-style option or Capture the Flag, there is also some new).