Category name: ArmA 2 DayZ. Get a file "SurvivalHack v4.1" cheats hacks to download for free - ohacks.com.
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Anti-Detection similar to DayZ-Map
A few pre-made spawn options
Spawn AS50 & Ammo
Spawn AS50 Thermal & Ammo
Spawn M9SD & ammo
Spawn M4A1 SD Camo & ammo
Spawn Mk 48 & Ammo
Spawn G36C SD Camo & Ammo
Spawn Food & Mtn. Dew
Spawn Medical Supplies
Spawn All Gear (Map, Watch, et. al.)
Spawn Lee Enfield & Ammo
Spawn Colt1911 & Ammo
Spawn Satchel Charges
Spawn local backpack near to you
Spawn local Bike
Spawn local Chopper
Custom local Spawn
Custom Weapon Spawn
Custom Magazine Spawn
Teleport to marker
Repair & refuel vehicle
Player ESP (ingame and ingame map)
Vehicle ESP (for the ingame map)
Replenish blood, food and temperature
No zombie aggro
Give money (takistani, cherno life)
Extend view distance
Change daylight (to night or day)
Disable grass (increases performance)
Flip neares vehicle (useful for ATV’s)
God mode (might not work on all types of damage)
Teleport players to you
Glue/unglue cursor target to you
Tested with Arma Beta 99515+ but should work on other versions too
Launch firefox as administrator
A console window should appear (the hack will be injected into firefox.exe)
Launch DayZ (if you inject after start: stay in the menu, don’t connect to a server yet)
If the console says ‘failed to attach’ you need to disable uac and run firefox as admin
Note: To use with chrome you can launch ‘plugin-container.exe’ with the command line argument ‘chrome.exe’
You find the license in the “License.txt” file. By running/accessing “Dayz Survival Hack” you agree to the license.
[Known bugs / Todo]
Vehicle ESP doesn’t recognize if vehicles move, redrawing will create copies of the same vehicles
The Player ESP doesn’t add recently logged-in players to the HUD. If new players join the game server, you have to re-execute the Player ESP script
Teleport doesn’t work in vehicles
Any other system than Windows 7 (doesn’t matter if 64 or 32 bit) is currently not officially supported! (It might work but it probably won’t)
[Shoutouts / Credits in alphabetical order]
monky – Writing the ESP
peeky – Checking logs
NEVER INJECT WHILE IN LOBBY AND/OR BE IS LOADED
IF OPENING THE GAME WITH DAYZCOMMANDER USE “SETTINGS”-“LAUNCH DAYZ NOW”, JOINING A SERVER AND LEAVING TO MENU CAN STILL LEAVE BE LOADED IN SOME CASES CAUSING A BAN!
-If the console flashes but no window despite the dx-dialog comes up, try to manually inject into an x86 process on your system. Do that by running “plugin-container.exe target.exe” where target is the process to inject to. You can use for example firefox or chrome as a target.
v1.0 – Initial release
v1.1 – Fixed the safemode.bat to work on systems where uac is off. Updated the source.
v1.2 – Made the source compile without problems now. Refined the menu based on Griffin02 and lockdown64’s code. Added createVehicleLocal function.
v2.0 – Undetected again. Fixed an issue with the loader that caused the anti-pattern scan not to be intact. Increased entropy of module relocator.
v2.1 – Fixed for Arma beta 97239 and newer.
v2.2 – The main-thread is called via a gate to make it impossible to get the eip of the main module
v2.3 – Fixed for Arma beta 97361 or newer. The MK8 no longer replaces your backpack
v2.4 – Undetected again. Uses a concept by m101jay to bypass API-hooks and module-breakpoints
v2.5 – Undetected again. Uses the PEB_LDR_DATA structure to bypass code-executions in the freezed arma-process
v2.6 – Added a DummyApp.exe & DummyDll.dll which lets you test if your system is supported by the bypass
v2.7 – Undetected again. Local vehicle spawns no longer call the BE script callback. When the game is frozen the complete BE-Module will be overwritten with 0xFF-Instructions, thus the game should crash if the anti-detection fails. Removed the radio in “all gear” and added the rangefinder. Removed the DummyApp, it was not the problem
v3.0 – Undetected again. Added Player ESP/Vehicle ESP/Increase humanity/Refill blood
v3.1 – Removed teleport 50m feature, teleport to marker now only teleports once to reduce the chance for a race codition (aka battlehack #2 kick). Teleport to marker won’t teleport you into the ocean anymore if the marker is not set. Added feature to repair vehicles. Added a protection against a detection-method that is not currently implemented by BE
v3.2 – Executed scripts will now be concealed after execution
v3.3 – Fixed some compability issues for Windows XP. Fixed a possible exploit that would allow detection. Changed the ESP to work on almost all servers. Added new features: No zombie aggro, Give money (takistani, cherno life), No recoil, Extend view distance, Change daylight (to night or day), Disable grass (increases performance), Flip neares vehicle (useful for ATV’s), God mode (might not work on all types of damage)
v3.4 – Added a fix to bypass the new detection routine. Added auto-updating ESP (experimental for now). Fixed a bug where players in vehicles weren’t shown on the ESP. Added an option to use 3rd-person mode even if it is not enabled.
v3.5 – Added a fix to bypass the new detection routine. The ESP (only v2) should now bypass most esp-blockers. Added unlimited ammo.
v3.6 – Added a fix to bypass the new detection routine. #3 Kicks should be completely gone.
v3.7 – Reordered the anti-detection mechanisms to avoid catastrophic events (=ban^^) in cause of pause-race conditions. Vehicle ESP now shows heli crashes too and uses different colors for different types of vehicles. Added wasteland money for some servers (should be executed when you run the ‘cherno life money’-feature).
v3.8 – Refined the method to stop the arma process to be much less likely to produce a #3/#4 kick. Added “teleport player to me” function (will only work with standard-character names without spaces). Added “glue/unglue” function (can be used to glue a vehicle to you which will allow you to teleport vehicles). Note that both features will appear in the attachto log and get you banned if admins check them.
v3.9 – Undetected again. Fixed a broken anti-detection routine. Fixed a memory leak introduced in v3.7.
v4.0 – Changed the freeze method again. The program will now exit if arma closes. The program will now properly react if the process is already paused when you attach. Big thanks to all who helped testing.
v4.1 – Changed the freeze method again.
[Security aspects (thanks to peeky)]
Anti-Hacking scripts can and will detect teleporting and spawning illegal items (e.g. AS50 TWS for Chernaus) and get you banned on those servers
Anti-Hacking scripts might block the esp for now
Crashing locally created choppers shows up in the logs and will most likely get you a server ban too
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